JOINERY
The interface is in Ukrainian for now — English is on the way.

A campaign for the GM and the players.

Plan your arcs, run sessions at the online table, keep a record of what happened. Players join with a link.

Campaign header “Song under Ankora”: lore bases, a live session, the “Enter session” and “Invite” buttons (interface in Ukrainian)
The “Quests and arcs” tab of the campaign “Song under Ankora”: two arcs with active goals (interface in Ukrainian)

Arcs and quests.

Quests sit inside arcs. Close an objective and the arc shows how much is left.

The campaign’s doom track: steps, events with checkmarks, GM rules (interface in Ukrainian)

Doom track.

What happens in the world if the heroes don't step in. Events are grouped in stages; mark off what has happened and the next stage unlocks.

The online table battle map: portrait tokens of heroes and adversaries among walls and ruins
The Atlas entry “Ankora” opened over the battle map in a live session, with a GM-only block (interface in Ukrainian)

The online table.

A battle map with fog of war, walls and doors, portrait tokens and five ranges. Open an Atlas article in the middle of a fight.

A hand of domain cards above the hero panel and the Chain Lightning pop-up
The session log: a Chain Lightning card with three adversaries waiting to react and a “Reaction rolls · 3” button (interface in Ukrainian)

Every card's mechanics work in play.

You don't have to read a card and work out how it plays: everything it describes is already built into Joinery. In play it has action buttons, dice, an effect on the map and a card in chat. That goes for all 210 domain cards and every class feature.

The damage window: a 12-point hit, thresholds, an armor slot and the “Accept · 2 HP” button (interface in Ukrainian)

Rules-aware math.

Joinery adds advantage and Experiences to the roll, runs damage through thresholds and armor, and collects Fear on the GM's panel.

The log: Fear 12 of 12, a spell wave of Chain Lightning and adversary reactions (interface in Ukrainian)
The Fear bar: 12 tokens and a Spend button (interface in Ukrainian)

The log.

Every roll, hit and spent Fear stays in the session log. Notes to yourself are visible only to you.

The party’s journey through the GM’s eyes: the hex map of the demo world with a route from Verbytsia to the Hills and the day-by-day travel log (interface in Ukrainian)
The same journey through the players’ eyes: only the discovered hexes along the route are visible, the rest of the map is dark (interface in Ukrainian)

Journeys.

The party crosses the hex map day by day and sees only what it has explored.

The shop “Copper Compass”: the seller Yarema Sil, shelves of weapons and armor with item art and prices (interface in Ukrainian)

Shops.

Pick a type and tier, and Joinery stocks a shop with a shopkeeper and prices in handfuls. Heroes buy straight from the counter.

Create a campaign and send your players the link.

Play for free