An Atlas for your world.
Articles, maps and the links between them. You write the world for yourself and show players what they've already found out.



The worldbuilding wizard.
Pick a type — world, region, town, location, character, faction, adversary, people — and answer its questions. The article takes shape on the right as you go. New names in your answers become draft pages; existing ones become links.

Hex maps.
Paint terrain with a brush or a fill, draw rivers and roads, place towns and labels. Every region on the map is an Atlas article.
One map, five styles.
Classic, ink, watercolor, night and a 3D diorama. Switch the look whenever you like.

Connections.
Who's related to whom, who owes whom, who's at war with whom — on one chart.


What players see.
GM-only blocks never reach a player's device, not even in the page code. Everything else they can read between sessions.
