JOINERY
The interface is in Ukrainian for now — English is on the way.
Open beta · Free

Build worlds, run campaigns, play your heroes.

Joinery is for GMs and players: an Atlas of your world with maps and articles, campaigns with an online table, and a character sheet that does the math.

Runs in your browser. Players join with an invite link.

The worldbuilding wizard on the “Districts” step of the Settlement scenario: the step list on the left, the “Sil-Brid” entry that will appear in the Atlas on the right (interface in Ukrainian)
The character sheet of Miren Zorepis, “Abilities” tab: five domain cards, Hope, HP, Evasion, armor and Experiences on the left (interface in Ukrainian)
Open betaRuns in your browserFirst system: Daggerheart

Atlas

An Atlas for your world.

Pick what you're making — a town, a faction, an adversary, a people — and answer a few questions. Your answers become an article, and new names in it become pages of their own. Alongside it: hex maps in five styles and a chart of who's connected to whom.

The worldbuilding wizard, “What are we creating?”: entity types — world, region, settlement, district, location, character, faction, adversary, creature, people (interface in Ukrainian)
The hex map editor of the demo world: terrain palette on the left, the map in night style, Hex, Region and Lines tabs on the right (interface in Ukrainian)
Hex map of the demo world, night styleHex map of the demo world, ink styleInkNight

Campaigns

A campaign for the GM and the players.

The GM plans arcs and quests, keeps the doom track and opens shops. Players join the online table with a link, and everything that happens stays in one shared log.

The online table.

Portrait tokens, fog of war, walls and doors. Joinery tracks damage, armor, Hope, Fear and Stress.

Every card's mechanics work in play.

You don't have to read a card and work out how it plays: everything it describes is already built into Joinery. In play it has action buttons, dice, an effect on the map and a card in chat. That goes for all 210 domain cards and every class feature.

A hand of domain cards above the hero panel and the Chain Lightning pop-up
The session log: a Chain Lightning card with three adversaries waiting to react and a “Reaction rolls · 3” button (interface in Ukrainian)

Rolls.

Two d12s, Hope and Fear. Pick the trait, advantage and Experience in the roll window; the result goes straight to the shared log.

Characters

Your character sheet.

Build your hero step by step: class and subclass, ancestry, first cards, community, traits, Experiences, equipment. After that the sheet keeps Evasion, thresholds and armor up to date, and holds your domain cards and features.

Hero creation, the “Class and subclass” step: thirteen class cards, the “Your hero” panel with derived values on the right (interface in Ukrainian)
Hero creation: two subclasses for the Sorcerer and the Arcana and Midnight domains, the “Your hero” panel on the right (interface in Ukrainian)

Systems

First system: Daggerheart.

The SRD, including the Hope & Fear classes and cards, is already in Joinery: 13 classes, 210 domain cards, 275 adversaries and 47 environments. More systems are on the way.

Domain cards on the character sheet

Getting started.

  1. Sign up and create a campaign.
  2. Send your players the link.
  3. Describe your first place in the Atlas, or start playing right away.

No payment, nothing to install.

FAQ

How much does it cost?

Nothing during the open beta, for the GM and every player.

Which systems are supported?

Daggerheart, for now. We'll add more systems one at a time.

Do I need the Daggerheart book?

No. The SRD rules, classes, domains and adversaries are already inside. The book is still worth owning for the world and the full rules.

When is English coming?

We're translating the interface now. Until then, Joinery is in Ukrainian.

Hex map of the demo world, 3D diorama style

Invite your players to your first session.

Play for free

Free during the open beta. The interface is in Ukrainian for now.